90 more minutes
90 more minutes
WASD To Move (Player and Basket)
E To Interact
5 coins needed to trade time
1 coin needed to play the net game
Catch the yellow balls to earn 2 coins and use the coins for a chance to make your wait shorter.
If you feel as if I need to balance the game any more feel free to tell me.
Background credits - Cyberpunk Street Environment
This is a game I made for Trijam #193 themed patience. It is inspired by another game I have heard about before which takes 300 in real life days to finish, which relates to patience.
This was meant to be an immersive walking simulator so you had reason to wait the full 90 minutes but I didn't have enough time for it.
Enjoy!
Status | Released |
Platforms | HTML5 |
Author | unkno0wn |
Genre | Simulation |
Made with | Unity |
Tags | Pixel Art, Real-Time, Trijam, Walking simulator |
Comments
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Interesting idea. The ending was very good and I like how you can speed up the timer and don't actually need to wait 90 full minutes.
The hoop moves too slow in the basketball game, I physically couldn't reach most of the balls in time.
Also, the fact that the basketball game costs coins made me softlock my first time playing (to be fair, I didn't read the "how to play")
Yeah I wasn't sure on how to balance the game well as I couldn't find people to playtest and with the basketball game, I suspect I got really lucky with ball positioning, but I'll take your thoughts into consideration